Unity: How to Create Water Effect January 2, 2021January 25, 2021SteveO Comment When we think about video game design in terms of adding physics based elements like wind, land or water, we often think about [...]
Unity: How to Create a Learning AI November 9, 2020December 24, 2020SteveO Comment If you’re interested in creating AI elements to use in your video game, there are a few different approaches to take. We wanted [...]
Unity: How to Create a Simple Follow AI For Your Game July 10, 2020January 3, 2021SteveO 1 Following up on our post from a few months ago about how to create basic wander AI in Unity, this post will discuss [...]
Installing Unity on Fedora 31 January 11, 2020January 22, 2023SteveO 3 We had previously written about how to install Unity3D on Fedora 24, and a lot has changed since writing that procedure way back [...]
Unity: Replacing default ThirdPersonController character (Ethan) with a Mixamo character December 22, 2019December 29, 2020SteveO 1 In this post we’ll talk about how to swap out the default ThirdPersonController character (aka Ethan) with a Mixamo character. Question: Why use [...]
Unity: Creating Simple Wander AI Behaviour December 14, 2019February 20, 2021SteveO 2 Following up on our previous post about how to create a navmesh to simulate basic crowd behaviour, here’s a pretty easy way to [...]
Unity: NavMesh, Crowd Behaviour and Wander AIs December 7, 2019January 26, 2021SteveO 3 If you’re interested in creating projects or games with Unity that utilize or simulate crowd behavior (think FPS with zombies and wandering NPCs), [...]
Solved: Needs Unity upgrade to version xxxx.x.x July 28, 2019December 28, 2021SteveO Comment If you’re familiar with Unity and video game development then you are likely familiar with the Unity Asset Store. I recently came back [...]
Paper City Defender brings paper war game style to your phone March 1, 2016March 4, 2021SteveO 1 Remember when you were a kid (or maybe you were 42) and you had no electronic devices at your disposal? Or perhaps you [...]