Unity: How to Create a Simple Follow AI For Your Game July 10, 2020January 3, 2021SteveO 1 Following up on our post from a few months ago about how to create basic wander AI in Unity, this post will discuss [...]
Unity: Creating Simple Wander AI Behaviour December 14, 2019February 20, 2021SteveO 2 Following up on our previous post about how to create a navmesh to simulate basic crowd behaviour, here’s a pretty easy way to [...]
Unity: NavMesh, Crowd Behaviour and Wander AIs December 7, 2019January 26, 2021SteveO 3 If you’re interested in creating projects or games with Unity that utilize or simulate crowd behavior (think FPS with zombies and wandering NPCs), [...]