In Pixel Kitchen, you play the roles of both chef and waiter with one simple task: keep that food aloft and do not let it hit the floor. As various culinary delights are tossed your way (drumsticks, an egg, and various slabs of meat), you must catch them and cook them before tossing them over to your loyal waiter. Each time you “bounce” the food, it will cook it by one more “degree”. Once the food is cooked, you need to bounce it on over to the waiter and hopefully, it will not be burnt. How can you tell? Well the food will become darker. Most importantly, don’t drop any food on the floor or else it is game over.
You can think of Pixel Kitchen as kind of a form of volleyball, but with food. And without a net. Or a beach. Or maybe it’s sort of like a culinary hacky sack, but instead of using your feet, you use plates to keep your tasty items in the air for as long as possible.
Pixel Kitchen‘s visual style is a throwback to the glory days of 8-bit games and immediately made me think of that Tamagotchi Cthulhu game which we reviewed way back.